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// Copyright (c) 2009, Whispersoft s.r.l. |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Whispersoft s.r.l. nor the names of its |
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// contributors may be used to endorse or promote products derived from |
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// this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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// Author: Catalin Popescu |
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#ifndef __NET_BASE_USER_AUTHENTICATOR_H__ |
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#define __NET_BASE_USER_AUTHENTICATOR_H__ |
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// This is more of an interface for authenticating users.. |
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#include <string> |
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#include <map> |
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#include <whisperlib/common/base/types.h> |
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#include <whisperlib/common/base/callback.h> |
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#include WHISPER_HASH_MAP_HEADER |
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namespace net { |
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class UserAuthenticator { |
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public: |
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explicit UserAuthenticator(const string& realm) |
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: realm_(realm) { |
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} |
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virtual ~UserAuthenticator() { |
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} |
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enum Answer { |
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Authenticated = 0, |
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BadUser, |
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BadPassword, |
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MissingCredentials, |
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}; |
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typedef Callback1<Answer> AnswerCallback; |
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// The main authentication function - synchronous version |
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virtual Answer Authenticate(const string& user, |
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const string& passwd) const = 0; |
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// The main authentication function - asynchronous version |
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virtual void Authenticate(const string& user, |
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const string& passwd, |
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AnswerCallback* answer_callback) const = 0; |
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const string& realm() const { |
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return realm_; |
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} |
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private: |
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const string realm_; |
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DISALLOW_EVIL_CONSTRUCTORS(UserAuthenticator); |
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}; |
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// A simple authenticator - not the smartest thing you can do, and definitely |
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// not the most secure, as the passwords are kept in clear, in memory, but |
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// for something not very demanding, on a secure machine, this should be |
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// probably fine.. |
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class SimpleUserAuthenticator : public UserAuthenticator { |
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public: |
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explicit SimpleUserAuthenticator(const string& realm) |
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: UserAuthenticator(realm) { |
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} |
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virtual ~SimpleUserAuthenticator() { |
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} |
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virtual Answer Authenticate(const string& user, |
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const string& passwd) const { |
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hash_map<string, string>::const_iterator it = user_passwords_.find(user); |
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if ( it == user_passwords_.end() ) { |
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return BadUser; |
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} |
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if ( it->second != passwd ) { |
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return BadPassword; |
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} |
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return Authenticated; |
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} |
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virtual void Authenticate(const string& user, |
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const string& passwd, |
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Callback1<Answer>* result_callback) const { |
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result_callback->Run(Authenticate(user, passwd)); |
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} |
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void set_user_password(const string& user, |
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const string& passwd) { |
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user_passwords_[user] = passwd; |
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} |
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void remove_user(const string& user) { |
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user_passwords_.erase(user); |
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} |
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const hash_map<string, string>& user_passwords() const { |
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return user_passwords_; |
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} |
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private: |
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hash_map<string, string> user_passwords_; |
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DISALLOW_EVIL_CONSTRUCTORS(SimpleUserAuthenticator); |
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}; |
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} |
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#endif // __NET_BASE_USER_AUTHENTICATOR_H__ |
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