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// Copyright (c) 2009, Whispersoft s.r.l. |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Whispersoft s.r.l. nor the names of its |
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// contributors may be used to endorse or promote products derived from |
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// this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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// Author: Cosmin Tudorache |
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#include "common/base/log.h" |
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#include "common/base/errno.h" |
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#include "common/base/timer.h" |
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#include "common/base/scoped_ptr.h" |
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#include "common/io/buffer/memory_stream.h" |
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#include "net/rpc/lib/client/rpc_client_connection_tcp.h" |
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#include "net/rpc/lib/codec/rpc_encoder.h" |
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#include "net/rpc/lib/codec/rpc_decoder.h" |
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|
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// TODO(cpopescu): very important - all timeouts should be configurable |
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|
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namespace rpc { |
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|
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////////////////////////////////////////////////////////////// |
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// |
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// Methods available to any external thread. |
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// |
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rpc::ClientConnectionTCP::ClientConnectionTCP( |
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net::Selector& selector, |
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net::NetFactory& net_factory, |
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net::PROTOCOL net_protocol, |
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const net::HostPort& remote_addr, |
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rpc::CODEC_ID codec_id, |
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int64 open_timeout_ms, |
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uint32 max_paralel_queries) |
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: IClientConnection(selector, rpc::CONNECTION_TCP, codec_id), |
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selector_(selector), |
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net_factory_(net_factory), |
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net_connection_(net_factory.CreateConnection(net_protocol)), |
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handshake_state_(NOT_INITIALIZED), |
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remote_addr_(remote_addr), |
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open_timeout_ms_(open_timeout_ms), |
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max_paralel_queries_(max_paralel_queries), |
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open_completed_(false, true), |
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is_opening_(false), |
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shutdown_is_executing_(false), |
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queries_(), |
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active_query_(NULL), |
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open_callback_(NULL), |
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timeouter_(&selector, NewPermanentCallback( |
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this, &rpc::ClientConnectionTCP::TimeoutHandler)) { |
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net_connection_->SetReadHandler(NewPermanentCallback( |
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this, &rpc::ClientConnectionTCP::ConnectionReadHandler), true); |
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net_connection_->SetWriteHandler(NewPermanentCallback( |
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this, &rpc::ClientConnectionTCP::ConnectionWriteHandler), true); |
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net_connection_->SetConnectHandler(NewPermanentCallback( |
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this, &rpc::ClientConnectionTCP::ConnectionConnectHandler), true); |
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net_connection_->SetCloseHandler(NewPermanentCallback( |
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this, &rpc::ClientConnectionTCP::ConnectionCloseHandler), true); |
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// generate random data |
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for ( uint32 i = 0; i < HANDSHAKE_RANDOM_SIZE; i++ ) { |
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kHandshakeClientRandomData[i] = 'a' + i % ('z'-'a'); |
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} |
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} |
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|
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ClientConnectionTCP::~ClientConnectionTCP() { |
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Shutdown(); |
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CHECK_NULL(open_callback_); |
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CHECK(queries_.empty()); |
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CHECK_NULL(active_query_); |
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delete net_connection_; |
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net_connection_ = NULL; |
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} |
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|
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bool ClientConnectionTCP::Open(OpenCallback* open_callback) { |
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CHECK_EQ(net_connection_->state(), net::NetConnection::DISCONNECTED) |
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<< "Already Opened or Open in progress."; |
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CHECK_EQ(handshake_state_, NOT_INITIALIZED) |
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<< "Already Opened or Open in progress."; |
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open_callback_ = open_callback; |
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|
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// Start Open procedure |
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StartOpen(); |
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|
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if ( open_callback_ ) { |
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// Asynchronous Open |
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return true; |
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} |
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|
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// Synchronous Open |
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CHECK(!selector_.IsInSelectThread()) |
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<< "Cannot wait for Open in selector thread. Use async Open instead."; |
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|
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// Wait for TCP connect + RPC handshake completion. |
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// In the worst case a Timeout notification will wake us. |
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open_completed_.Wait(); |
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if ( !IsOpen() ) { |
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Shutdown(); |
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return false; |
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} |
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return true; |
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} |
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bool ClientConnectionTCP::IsOpen() const { |
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return net_connection_->state() == net::NetConnection::CONNECTED && |
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handshake_state_ == CONNECTED; |
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} |
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|
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void ClientConnectionTCP::Shutdown(synch::Event* signal_me_when_done) { |
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// Run this function no mater what. Maybe the selector just closed the |
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// connection, or a HandleError is in progress.. it doesn't matter. |
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// Testing for socket alive does not assure that the selector is not executing |
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// something in here. |
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// e.g. [selector] -> RPCClientConnectionTCP::Close which closes fd but does |
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// not finish execution of Close() |
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// [external] -> destructor -> Close -> test fd_ is invalid |
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// -> go on with destructor |
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// ==> Crash |
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if ( !selector_.IsInSelectThread() ) { |
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synch::Event shutdown_completed(false, true); |
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selector_.RunInSelectLoop( |
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NewCallback(this, &ClientConnectionTCP::Shutdown, &shutdown_completed)); |
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shutdown_completed.Wait(); |
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return; |
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} |
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|
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// |
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// selector thread |
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// |
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|
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// tells ConnectionCloseHandler it should not call Shutdown |
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shutdown_is_executing_ = true; |
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|
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// Closes underlying TCP connection. |
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// Triggers a call to ConnectionCloseHandler. |
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net_connection_->ForceClose(); |
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|
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shutdown_is_executing_ = false; |
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|
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CHECK_EQ(net_connection_->state(), net::NetConnection::DISCONNECTED); |
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handshake_state_ = NOT_INITIALIZED; |
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|
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// if an asynchronous Open was in progress, clean it up. |
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if ( is_opening_ ) { |
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EndOpen("Disconnected"); |
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} |
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CHECK_NULL(open_callback_); |
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|
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// clear pending queries |
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if ( active_query_ ) { |
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delete active_query_; |
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active_query_ = NULL; |
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} |
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for ( ClientQueryMap::iterator it = queries_.begin(); |
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it != queries_.end(); ++it ) { |
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ClientQuery* q = it->second; |
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delete q; |
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} |
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queries_.clear(); |
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// Notify IClientConnection about us being broken |
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NotifyConnectionClosed(); |
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LOG_DEBUG << "Disconnect from " |
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<< net_connection_->remote_address() |
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<< " completed"; |
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|
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// Let Signal() be the last statement! The destructor may be waiting |
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// for Shutdown completion. |
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if ( signal_me_when_done != NULL ) { |
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signal_me_when_done->Signal(); |
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} |
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} |
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|
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////////////////////////////////////////////////////////////////////// |
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// |
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// RPC I/O methods |
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// |
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// [THREAD SAFE] |
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void ClientConnectionTCP::Send(const rpc::Message* p) { |
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// IMPORTANT: |
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// The query result (or failure) MUST be delivered on a different call ! |
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// Many times we synchronize the Call and HandleCallResult, so the Call |
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// should not call HandleCallResult right away. |
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// We also defend against stack-overflow: |
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// - call async function |
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// - call completion handler |
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// - call another async function |
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// - ... |
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selector_.RunInSelectLoop( |
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NewCallback(this, &ClientConnectionTCP::SendPacket, p)); |
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} |
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|
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void ClientConnectionTCP::Cancel(uint32 xid) { |
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if ( !selector_.IsInSelectThread() ) { |
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selector_.RunInSelectLoop( |
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NewCallback(this, &ClientConnectionTCP::Cancel, xid)); |
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return; |
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} |
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ClientQueryMap::iterator it = queries_.find(xid); |
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if ( it == queries_.end() ) { |
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return; |
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} |
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ClientQuery* q = it->second; |
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delete q; |
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queries_.erase(it); |
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} |
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|
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////////////////////////////////////////////////////////////// |
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// |
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// Methods available only from the selector thread. |
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// |
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////////////////////////////////////////////////////////////// |
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|
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void ClientConnectionTCP::StartOpen() { |
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if ( !selector_.IsInSelectThread() ) { |
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selector_.RunInSelectLoop( |
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NewCallback(this, &ClientConnectionTCP::StartOpen)); |
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return; |
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} |
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is_opening_ = true; |
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timeouter_.SetTimeout(kOpenEvent, open_timeout_ms_); |
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StartConnect(); |
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} |
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void ClientConnectionTCP::EndOpen(const char* err) { |
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CHECK ( is_opening_ ); |
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// maybe set last error |
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if ( err != NULL && error_.empty() ) { |
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error_ = err; |
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} |
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if ( err ) { |
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// RPC connection failed |
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LOG_ERROR << "Open completed with error: " << Error(); |
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} else { |
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// RPC connection established |
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LOG_INFO << " Connected to: " << net_connection_->remote_address() |
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<< " Local address is: " << net_connection_->local_address() |
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<< " #" << queries_.size() << " queries pending on send."; |
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} |
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timeouter_.UnsetTimeout(kOpenEvent); |
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is_opening_ = false; |
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open_completed_.Signal(); |
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if ( open_callback_ ) { |
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LOG_DEBUG << "Running open_callback(" << boolalpha << IsOpen() << ")"; |
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open_callback_->Run(IsOpen()); |
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open_callback_ = NULL; |
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} |
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} |
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void ClientConnectionTCP::StartConnect() { |
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if ( !net_connection_->Connect(remote_addr_) ) { |
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// connection refused, or host unreachable |
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LOG_ERROR << "Failed to connect to remote host: " << remote_addr_ |
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<< ". Error: " << GetLastSystemErrorDescription(); |
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EndConnect(GetLastSystemErrorDescription()); |
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} |
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} |
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|
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void ClientConnectionTCP::EndConnect(const char* err) { |
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if ( err ) { |
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EndOpen(err); |
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return; |
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} |
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StartHandshake(); |
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} |
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|
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void ClientConnectionTCP::StartHandshake() { |
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LOG_INFO << "Starting handshake"; |
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CHECK_EQ(handshake_state_, NOT_INITIALIZED); |
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DoHandshake(); |
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} |
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|
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void ClientConnectionTCP::EndHandshake( |
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ClientConnectionTCP::HANDSHAKE_STATE state, const char* err) { |
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if ( handshake_state_ == FAILURE || handshake_state_ == CONNECTED ) { |
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LOG_FATAL << "Handshake already ended with handshake_state_=" |
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<< handshake_state_; |
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} |
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handshake_state_ = state; |
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EndOpen(err); |
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} |
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|
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void ClientConnectionTCP::DoHandshake() { |
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// It's a 3 way handshake. The involved packets are as follows: |
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// 1. client -> server |
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// - 3 bytes: "rpc" |
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// - 2 bytes: rpc-protocol-version (hi, lo) |
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// - 1 byte: codec identifier |
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// - 32 bytes: client random generated data. |
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// 2. server -> client |
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// - 3 bytes: "rpc" |
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// - 2 bytes: rpc-protocol-version. Should match the client version. |
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// Otherwise don't send this packet and drop the handshake. |
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// - 1 byte: codec identifier. Should match the client codec. |
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// - 32 bytes: server random generated data. Different from the |
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// client data. |
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// - 32 bytes: repeat client data. |
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// 3. client -> server |
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// - 3 bytes: "rpc" |
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// - 2 bytes: rpc-protocol-version. Should match the server version. |
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// Otherwise don't send this packet and drop the handshake. |
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// - 1 byte: codec id. Should be identical with the first packet. |
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// - 32 bytes: repeat server data. |
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// |
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CHECK_EQ(net_connection_->state(), net::NetConnection::CONNECTED); |
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CHECK_NE(handshake_state_, CONNECTED); |
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CHECK_NE(handshake_state_, FAILURE); |
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|
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// TODO(cosmin): take out all the inlined consts from here they look ugly |
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switch ( handshake_state_ ) { |
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case NOT_INITIALIZED: { // initial state: handshake not started |
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// 1. create client first handshake packet |
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LOG_INFO << "Handshake step 1: sending client request"; |
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uint8 clientHand[3+2+1+HANDSHAKE_RANDOM_SIZE]; |
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memcpy(clientHand, "rpc", 3); // "rpc" head |
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clientHand[3] = RPC_VERSION_MAJOR; // version HI |
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clientHand[4] = RPC_VERSION_MINOR; // version LO |
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clientHand[5] = GetCodec().GetCodecID(); |
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memcpy(clientHand + 6, |
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kHandshakeClientRandomData, |
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HANDSHAKE_RANDOM_SIZE); // 32 bytes client random data |
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|
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// Send it to server |
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net_connection_->Write(clientHand, sizeof(clientHand)); |
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|
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handshake_state_ = WAITING_RESPONSE; |
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LOG_INFO << "Handshake step 1: completed. Client request sent"; |
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return; |
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} |
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case WAITING_RESPONSE: { // request sent, waiting response |
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// 2. wait for server reply ended, check reply |
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LOG_INFO << "Handshake step 2: waiting server response"; |
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uint8 serverHand[3+2+1+HANDSHAKE_RANDOM_SIZE+HANDSHAKE_RANDOM_SIZE]; |
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| 362 |
if ( net_connection_->inbuf()->Size() < sizeof(serverHand) ) { |
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return; // not enough data received |
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| 364 |
} |
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| 365 |
|
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uint32 read = net_connection_->inbuf()->Read( |
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| 367 |
serverHand, sizeof(serverHand)); |
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CHECK_EQ(read, sizeof(serverHand)); |
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|
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// decode server reply |
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const uint8* replyMark = serverHand + 0; // 3 bytes long |
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const uint8 replyVersionHi = serverHand[3]; // 1 byte |
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const uint8 replyVersionLo = serverHand[4]; // 1 byte |
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const uint8 replyCodecID = serverHand[5]; // 1 byte |
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const uint8* replyServerRandom = serverHand + 6; |
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// HANDSHAKE_RANDOM_SIZE bytes |
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const uint8* replyClientRandom = serverHand + 6 + HANDSHAKE_RANDOM_SIZE; |
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// HANDSHAKE_RANDOM_SIZE bytes |
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// check server reply for correctness. |
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| 380 |
if ( ::memcmp(replyMark, "rpc", 3) ) { |
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LOG_ERROR << "Handshake: bad mark. Server reply starts with: " |
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<< strutil::PrintableDataBuffer(replyMark, 3); |
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EndHandshake(FAILURE, "Bad handshake mark"); |
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return; |
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} |
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| 386 |
if ( replyVersionHi != RPC_VERSION_MAJOR || |
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replyVersionLo != RPC_VERSION_MINOR ) { |
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LOG_ERROR << "Handshake: bad version. Server is " |
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<< replyVersionHi << "." << replyVersionLo |
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| 390 |
<< " while client is " << RPC_VERSION_STR; |
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EndHandshake(FAILURE, "Bad handshake version"); |
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return; |
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| 393 |
} |
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| 394 |
if ( replyCodecID != GetCodec().GetCodecID() ) { |
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| 395 |
LOG_ERROR << "Hanshake: bad codec. Server has codec_id=" << replyCodecID |
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<< " while client has codec_id=" << GetCodec().GetCodecID(); |
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EndHandshake(FAILURE, "Bad codec id"); |
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| 398 |
return; |
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| 399 |
} |
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| 400 |
if ( ::memcmp(replyClientRandom, kHandshakeClientRandomData, |
|---|
| 401 |
HANDSHAKE_RANDOM_SIZE) ) { |
|---|
| 402 |
LOG_ERROR << "Handshake: bad random"; |
|---|
| 403 |
EndHandshake(FAILURE, "Bad handshake random"); |
|---|
| 404 |
return; |
|---|
| 405 |
} |
|---|
| 406 |
LOG_INFO << "Handshake step 2: completed. Server response OK."; |
|---|
| 407 |
|
|---|
| 408 |
// 3. create client acknowledge packet |
|---|
| 409 |
LOG_INFO << "Handshake step 3: sending client acknowledge"; |
|---|
| 410 |
uint8 clientHand[3+2+1+HANDSHAKE_RANDOM_SIZE]; |
|---|
| 411 |
memcpy(clientHand, "rpc", 3); // "rpc" head |
|---|
| 412 |
clientHand[3] = RPC_VERSION_MAJOR; // version HI |
|---|
| 413 |
clientHand[4] = RPC_VERSION_MINOR; // version LO |
|---|
| 414 |
clientHand[5] = GetCodec().GetCodecID(); // codec identifier |
|---|
| 415 |
memcpy(clientHand + 6, replyServerRandom, |
|---|
| 416 |
HANDSHAKE_RANDOM_SIZE); // 32 bytes server random data |
|---|
| 417 |
|
|---|
| 418 |
// Send it to server |
|---|
| 419 |
net_connection_->Write(clientHand, sizeof(clientHand)); |
|---|
| 420 |
|
|---|
| 421 |
LOG_INFO << "Handshake step 3: completed. Handshake successful"; |
|---|
| 422 |
|
|---|
| 423 |
// Handshake successful |
|---|
| 424 |
EndHandshake(CONNECTED); |
|---|
| 425 |
return; |
|---|
| 426 |
} |
|---|
| 427 |
case CONNECTED: // response received and verified. Connection estabilished. |
|---|
| 428 |
LOG_FATAL << "Handshake already succeeded."; |
|---|
| 429 |
case FAILURE: |
|---|
| 430 |
LOG_FATAL << "Handshake already failed."; |
|---|
| 431 |
default: |
|---|
| 432 |
LOG_FATAL << "No such handshake_state_ = " << handshake_state_; |
|---|
| 433 |
} |
|---|
| 434 |
} |
|---|
| 435 |
|
|---|
| 436 |
void ClientConnectionTCP::SendPacket(const rpc::Message* p) { |
|---|
| 437 |
if ( !selector_.IsInSelectThread() ) { |
|---|
| 438 |
selector_.RunInSelectLoop( |
|---|
| 439 |
NewCallback(this, &ClientConnectionTCP::SendPacket, p)); |
|---|
| 440 |
return; |
|---|
| 441 |
} |
|---|
| 442 |
|
|---|
| 443 |
if ( queries_.size() >= max_paralel_queries_ ) { |
|---|
| 444 |
NotifySendFailed(p, RPC_TOO_MANY_QUERIES); |
|---|
| 445 |
return; |
|---|
| 446 |
} |
|---|
| 447 |
|
|---|
| 448 |
// create a new query which will store the message until sent |
|---|
| 449 |
ClientQuery* q = new ClientQuery(p); |
|---|
| 450 |
|
|---|
| 451 |
// encode the RPC message |
|---|
| 452 |
GetCodec().EncodePacket(q->buf_, *p); |
|---|
| 453 |
|
|---|
| 454 |
// Always keep a read marker on the stream begin, |
|---|
| 455 |
// to be able to rewind on write error. |
|---|
| 456 |
q->buf_.MarkerSet(); |
|---|
| 457 |
|
|---|
| 458 |
// enqueue the packet for send |
|---|
| 459 |
pair<ClientQueryMap::iterator, bool> |
|---|
| 460 |
result = queries_.insert(make_pair(p->header_.xid_, q)); |
|---|
| 461 |
CHECK(result.second) << "Duplicate XID"; |
|---|
| 462 |
|
|---|
| 463 |
if ( !IsOpen() ) { |
|---|
| 464 |
if ( net_connection_->state() == net::NetConnection::DISCONNECTED ) { |
|---|
| 465 |
StartOpen(); |
|---|
| 466 |
} |
|---|
| 467 |
return; |
|---|
| 468 |
} |
|---|
| 469 |
|
|---|
| 470 |
// enable write (will trigger write events which write queries_ to network) |
|---|
| 471 |
net_connection_->RequestWriteEvents(true); |
|---|
| 472 |
} |
|---|
| 473 |
|
|---|
| 474 |
////////////////////////////////////////////////////////////////////// |
|---|
| 475 |
// |
|---|
| 476 |
// net::BufferedConnection methods |
|---|
| 477 |
// |
|---|
| 478 |
// |
|---|
| 479 |
bool ClientConnectionTCP::ConnectionReadHandler() { |
|---|
| 480 |
CHECK(selector_.IsInSelectThread()); |
|---|
| 481 |
|
|---|
| 482 |
// wrap connection's input buffer |
|---|
| 483 |
io::MemoryStream* const in = net_connection_->inbuf(); |
|---|
| 484 |
|
|---|
| 485 |
if ( handshake_state_ != CONNECTED && handshake_state_ != FAILURE ) { |
|---|
| 486 |
// still on handshake stage |
|---|
| 487 |
DoHandshake(); |
|---|
| 488 |
|
|---|
| 489 |
if ( handshake_state_ == FAILURE ) { |
|---|
| 490 |
LOG_ERROR << "Handshake failed, closing connection: " << Error(); |
|---|
| 491 |
return false; |
|---|
| 492 |
} |
|---|
| 493 |
if ( handshake_state_ != CONNECTED ) { |
|---|
| 494 |
// handshake did not finish, more data to come. |
|---|
| 495 |
return true; |
|---|
| 496 |
} |
|---|
| 497 |
} |
|---|
| 498 |
CHECK_EQ(handshake_state_, CONNECTED); |
|---|
| 499 |
|
|---|
| 500 |
// read & decode & handle as many rpc::Message-s as possible |
|---|
| 501 |
while ( true ) { |
|---|
| 502 |
// create a new rpc::Message to fill up |
|---|
| 503 |
scoped_ptr<rpc::Message> msg(new rpc::Message()); |
|---|
| 504 |
|
|---|
| 505 |
in->MarkerSet(); |
|---|
| 506 |
DECODE_RESULT result = GetCodec().DecodePacket(*in, *msg); |
|---|
| 507 |
if ( result == DECODE_RESULT_ERROR ) { |
|---|
| 508 |
// no need to restore data. But do it for logging the "in" buffer. |
|---|
| 509 |
in->MarkerRestore(); |
|---|
| 510 |
LOG_ERROR << "Failed to decode packet from..."; |
|---|
| 511 |
error_ = "Bad data. Decoder error."; |
|---|
| 512 |
return false; // close connection |
|---|
| 513 |
} |
|---|
| 514 |
if ( result == DECODE_RESULT_NOT_ENOUGH_DATA ) { |
|---|
| 515 |
in->MarkerRestore(); // restore read data. |
|---|
| 516 |
return true; // not enough data, keep waiting. |
|---|
| 517 |
} |
|---|
| 518 |
|
|---|
| 519 |
// successfully received RPC message |
|---|
| 520 |
CHECK_EQ(result, DECODE_RESULT_SUCCESS); |
|---|
| 521 |
in->MarkerClear(); |
|---|
| 522 |
|
|---|
| 523 |
// send the received packet to IClientConnection interface |
|---|
| 524 |
IClientConnection::HandleResponse(msg.release()); |
|---|
| 525 |
} |
|---|
| 526 |
} |
|---|
| 527 |
|
|---|
| 528 |
bool ClientConnectionTCP::ConnectionWriteHandler() { |
|---|
| 529 |
if ( !net_connection_->outbuf()->IsEmpty() ) { |
|---|
| 530 |
// |
|---|
| 531 |
// wait for outbuf_ to be consumed |
|---|
| 532 |
// |
|---|
| 533 |
return true; |
|---|
| 534 |
} |
|---|
| 535 |
|
|---|
| 536 |
if ( handshake_state_ != CONNECTED ) { |
|---|
| 537 |
// handhshake incomplete and outbuf_ empty |
|---|
| 538 |
return true; |
|---|
| 539 |
} |
|---|
| 540 |
|
|---|
| 541 |
CHECK_EQ(handshake_state_, CONNECTED); |
|---|
| 542 |
CHECK(net_connection_->outbuf()->IsEmpty()); |
|---|
| 543 |
|
|---|
| 544 |
// |
|---|
| 545 |
// consume queries_ |
|---|
| 546 |
// |
|---|
| 547 |
while ( true ) { |
|---|
| 548 |
// maybe pop a new query |
|---|
| 549 |
if ( !active_query_ && !queries_.empty() ) { |
|---|
| 550 |
ClientQueryMap::iterator it = queries_.begin(); |
|---|
| 551 |
active_query_ = it->second; |
|---|
| 552 |
queries_.erase(it); |
|---|
| 553 |
LOG_INFO << "Sending query xid=" << active_query_->msg_->header_.xid_; |
|---|
| 554 |
} |
|---|
| 555 |
|
|---|
| 556 |
// no active query? nothing to send |
|---|
| 557 |
if ( !active_query_ ) { |
|---|
| 558 |
break; |
|---|
| 559 |
} |
|---|
| 560 |
|
|---|
| 561 |
// send active query |
|---|
| 562 |
net_connection_->Write(&active_query_->buf_); |
|---|
| 563 |
|
|---|
| 564 |
// query sent, delete it |
|---|
| 565 |
active_query_->buf_.MarkerClear(); |
|---|
| 566 |
delete active_query_; |
|---|
| 567 |
active_query_ = NULL; |
|---|
| 568 |
} |
|---|
| 569 |
|
|---|
| 570 |
return true; |
|---|
| 571 |
} |
|---|
| 572 |
void ClientConnectionTCP::ConnectionConnectHandler() { |
|---|
| 573 |
LOG_INFO << "Connected to: " << net_connection_->remote_address(); |
|---|
| 574 |
EndConnect(); // connect process ended |
|---|
| 575 |
} |
|---|
| 576 |
void ClientConnectionTCP::ConnectionCloseHandler( |
|---|
| 577 |
int err, net::NetConnection::CloseWhat what) { |
|---|
| 578 |
if ( what != net::NetConnection::CLOSE_READ_WRITE ) { |
|---|
| 579 |
return; |
|---|
| 580 |
} |
|---|
| 581 |
LOG_ERROR << "ConnectionCloseHandler" |
|---|
| 582 |
" what=" << net::NetConnection::CloseWhatName(what) |
|---|
| 583 |
<< " , err: " << err; |
|---|
| 584 |
if ( err != 0 ) { |
|---|
| 585 |
error_ = GetSystemErrorDescription(err); |
|---|
| 586 |
} else { |
|---|
| 587 |
error_ = "Connection closed."; |
|---|
| 588 |
} |
|---|
| 589 |
if ( !shutdown_is_executing_ ) { |
|---|
| 590 |
Shutdown(); |
|---|
| 591 |
} |
|---|
| 592 |
} |
|---|
| 593 |
|
|---|
| 594 |
void ClientConnectionTCP::TimeoutHandler(int64 timeout_id) { |
|---|
| 595 |
switch ( timeout_id ) { |
|---|
| 596 |
case kOpenEvent: |
|---|
| 597 |
LOG_ERROR << "Timeout connecting to " << net_connection_->remote_address(); |
|---|
| 598 |
EndOpen("Open Timeout"); |
|---|
| 599 |
break; |
|---|
| 600 |
default: |
|---|
| 601 |
LOG_FATAL << "Unknown timeout_id: " << timeout_id; |
|---|
| 602 |
break; |
|---|
| 603 |
} |
|---|
| 604 |
} |
|---|
| 605 |
|
|---|
| 606 |
} |
|---|